“LCHF 56kilo - dina bästa recept för viktminskning och en godare hälsa”. Developed for a Swedish food blogger, this recipe app quickly shot up to the top of the Swedish App Store. I did all of the development work on this app.
Me and two fellow students at Blekinge Institute of Technology created a game in which we used a technique called marching cubes to create 3D-geometry on the fly. The technique was used to create what we dubbed “digital clay” that the player would use to solve puzzles and progress through the levels. We developed the game using Unity3D.
A meaningful game experience for toddlers on mobile devices. I developed the Windows 8 version of the game for Onceupon Studio who also launched the game for iPhone and iPad.
Cooking an egg may be easy, but getting it just the way you like it is not! With Perfegg you can see exactly how your egg looks on the inside while cooking it.
A project I did over a few rainy days in 2011. A very simple multi-threaded near real-time raytracer with shadows and refraction that I developed using my own platform abstraction library and using C++11 threads.
An experimental 3D puzzle platformer made using Unity3D. The game was made for Ludum Dare 26 with the theme “Minimalism”.
A yet-to-be-released puzzle game made in Flash using Flashpunk that I prototyped during a weekend of inspiration in late 2010. You have to connect all of the nodes on a level to complete it. There is terrain blocking their paths so that you have to use your resources wisely.
A one-button game made using Unity3D where the goal is to guide Moonboy to the end of the level. This game was made by me and three other participants during the Nordic Game Jam 2012 in Copenhagen which is a part of the Global Game Jam.
A puzzle game made using Unity3D for Ludum Dare 27 with the theme “10 Seconds”. The game uses shaders to generate animated shapes and textures.